Basketball

Men's Basketball League Schedule - Summer Season

Click here for information about the MSC Men's Basketball League Fall Season.

 

Date Time       Court
Tue 7/20 8:20pm Lepping 74 vs Pullout 62 MSC Red
Tue 7/20 9:20pm Harvey 62 vs Regulators 53 MSC Red
Thu 7/22 8:10pm Sixers 56 vs Thug Life 59 MSC Red

 

Tue 7/27

 

8:10pm

 

Pullout 25

 

vs

 

Wolf Pack 44

 

MSC Yellow

Tue 7/27 9:10pm Lepping 31 vs Harvey 52 MSC Yellow
Thu 7/29 8:15pm Thug Life 66 vs Regulators 65 MSC Yellow

 

Tue 8/3

 

8:10pm

 

Lepping 90

 

vs

 

Regulators 84

 

MSC Red

Tue 8/3 9:10pm Simels 51 vs Harvey 55 MSC Red
Thu 8/5 8:10pm Sixers 23 vs Wolf Pack 56 MSC Yellow
Thu 8/5 9:10pm Thug Life 68 vs Simels 61 MSC Yellow

 

Tue 8/10

 

8:10pm

 

Lepping 76

 

vs

 

Thug Life 64

 

MSC Red

Thu 8/12 8:10pm Sixers 40 vs Pullout 59 MSC Yellow
Thu 8/12 9:10pm Wolf Pack 61 vs Simels 42 MSC Yellow

 

Tue 8/17

 

8:10pm

 

Lepping 40

 

vs

 

Wolf Pack 60

 

MSC Red

Tue 8/17 9:10pm Harvey 65 vs Thug Life 53 MSC Red
Thu 8/19 8:10pm Regulators 64 vs Sixers 47 MSC Red
Thu 8/19 9:10pm Pullout 57 vs Simels 59 MSC Red

 

Tue 8/24

 

8:10pm

 

Simels 64

 

vs

 

Lepping 56

 

MSC Red

Tue 8/24 8:10pm Pullout 54 vs Regulators 46 MSC Yellow
Tue 8/24 9:10pm Wolf Pack 88 vs Thug Life 27 MSC Red
Tue 8/24 9:10pm Sixers vs Harvey MSC Yellow

 

Tue 8/31

 

8:10pm

 

Harvey 54

 

vs

 

Pullout 57 (OT)

 

MSC Red 

Thu 9/2 8:10pm Simels 79 vs Sixers 44 MSC Red 
Thu 9/2 9:10pm  Regulators 85 vs Wolf Pack 82 (2OT) MSC Red 

 

Playoffs

Date Time       Court
Tue 9/7 8:10pm #1 Wolf Pack vs #4 Lepping MSC Red
Tue 9/7 9:10pm #2 Harvey vs #3 Simels MSC Red
Thu 9/9 9:10pm Championship     MSC Red

 

Rules

1. All official NCAA college basketball rules apply unless otherwise noted.

2. Games will consist of 22 minute running-time halves.  The clock stops in the final 1 minute of the first half and the final 2 minutes of the 2nd half.

3. Each team gets 3 timeouts per game.

4. Each player gets 6 personal fouls per game.

5. If the game is tied at the end of regulation, a 3 minute running-time overtime will be played.  The clock stops in the final 1 minute of overtime.  Each team gets 1 timeout in overtime, regardless of how many timeouts they had left at the end of the game. 

6. There is absolutely zero tolerance for fighting or anything close to it.   Anyone who throws a punch or gets in a fight will be thrown out of the league immediately with no refunds.  Any player who gets 2 technical fouls in one game and gets thrown out of the game will be suspended for the next game.

7. The schedule posted here is final and there will be no makeups.  A team may play with 4 players, but a team with 3 or less players will have to forfeit.  If you know you are going to be short players, you may pick up non-roster players to make sure you have enough to play.  A team may not pick up a non-roster player unless that player makes exactly 5 players.  If 5 roster players are at the game, no non-roster players may play in the game.  Please send us the names and emails of any new players you add to your team during the season. 

8. If a game is being played 5 on 4, and the team with 5 players is up 20 or more points at halftime or at any point in the second half, the game is over and the players can play pickup for the remainder of the time in the gym.  

 

Standings

Team Record
Wolf Pack* 5-1
Harvey* 5-1
Simels* 3-3
Lepping* 3-3
Thug Life 3-3
Pullout 3-3
Regulators 2-4
Sixers 0-6

*Clinched Playoffs

Tiebreaker results:

#1-2 seed: Harvey & Wolf Pack did not play each other so goes to highest ranked common opponent.  Wolf Pack def Pullout, Harvey lost to Pullout so Wolf Pack gets #1 seed.

#3-4 seed: head to head records between 4 tied teams: Simels 2-1, Lepping 2-1, Pullout 1-1, Thug Life 0-2.  Simels & Lepping get 3 & 4 seed.  #3 seed determined by head to head... Simels def Lepping so Simels gets #3 seed.

 

Tiebreakers:

1. Head to Head record vs all teams tied.
2. Record vs highest finishing common opponent.  If still tied, record vs next-highest finishing common opponent, and so on.
3. Coin flip.